Chain of Command AAR Battle of Kasserine Pass February 25, 1943.

 Yesterday I went over to Pittsburgh to the Soldiers & Sailors Tabletop Gamers club to run a game of Chain of Command.  Paul Lawson invited me to come and run a game at the club’s Winterfest.  This club was new to me but it turns out I was acquainted with several of the people involved. 

    The club meets at the Soldiers & Sailors Memorial Hall & Museum Trust, Inc. in down town Pittsburgh.  There can not be enough said about this location.  It is both a museum and an event space.  The club meets in the paneled room filled with all of the CMH recipients for the state of Pennsylvania.  The building itself is wonderful but it is filled with some great historical material making it a place everyone should visit.

    The club has a good cross section of both young and old and all of them interested in playing games and running them.  It was a delight to spend the few hours I did with the club members and I will make that trip again because it was such a great time.

The game I ran was Chain of Command, Battle of Kasserine Pass February 25, 1943.
The American force was a standard infantry platoon supported by some vehicles from a armored formation that got lost and were awaiting orders.  The Germans had a standard infantry platoon supported by a Panzer III and halftrack.  There was also a small recon unit with motorcycles and light armor.

The Germans came on the board fast but got hung up by American fire power.  The Americans did a lot of damage but suffered some big losses and so the game was called a draw.  The big even of the game was in the last German phase a platoon went “Handranaten” and rushed the M3 GMC and then missed with all 3 grenades.  We all wanted to see the M3 GMC go up in a big blast but we were disappointed.










 

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