Regular 2nd Tuesday of the month meeting of the Friendly Table Game Club; April 8th, 2025
Race to the Hill
A Napoleonic Battle using Osprey Publishing rules Rebels & Patriots
Our clash this time was between British and French. The scenario was for the British to try and get their light gun on the hill and the French to stop them. But the rules have a cool thing that if box cars or snake eyes are rolled something happens. In this game the British had two shots from snipers and the French got a Discipline bonus for one of their skirmish units. As it turns out the French also got a light gun through this game mechanic. From that point it turned into a race for the hill because the first one with a Light Gun on the Hill won the game.
The British had 2 units of Line Infantry modified to be good shooters. They also had a Light Gun, a unit of Light Infantry and a unit if Skirmishers.(see below)
The French had 2 units of Line Infantry modified to be good attackers. They also had a unit of Grenadiers, 2 units of Skirmishers and a unit of Light Cavalry.(see below)
The British started out strong, moving and shooting at will. They quickly drove off the French Light Cavalry and one unit of Line Infantry. The British Skirmisher unit began a dual with one of the French Skirmisher units that lasted the rest of the game.
The French had trouble activating and their shooting was terrible. It looked like the British were going to easily win the game but at the last minute the French Grenadiers came over the hill and drove back a unit if British Line Infantry in confusion and almost was able to capture the British Light Gun. The French were then able to get their Light Gun on the hill first, thus giving the French a minor victory.
UNIT NAME Light Gun Firing/Range 5+/24"
Unit Size 4 Models & Gun Fighting 6
Speed 4" Discipline 0
Special Rules Reduce Hard Cover to Cover
Limited arc
+1 to close order
Open ground as cover from fire
Points 4
UNIT NAME British Line Infantry Firing/Range 4+/18"
Unit Size 12 Models Fighting 6
Speed 6" Discipline 0
Special Rules -First Fire +1
-May Form Close Order
Points 6
UNIT NAME French Line Infantry Firing/Range 5+/18"
Unit Size 12 Models Fighting 5+
Speed 6" Discipline 0
Special Rules -First Fire +1
-May Form Close Order
Points 5
UNIT NAME Light Infantry Firing/Range 5+/18"
Unit Size 12 Models Fighting 6
Speed 8" Discipline 0
Special Rules -May Form Close Order
-Open ground as Cover
-Evade
-Skirmish Action
Points 6
UNIT NAME Grenadiers Firing/Range 5+/12"
Unit Size 12 Models Fighting 5+
Speed 6" Discipline +1
Special Rules -First Fire +1
-May Form Close Order
-May follow up
Points 6
UNIT NAME Skirmishers Firing/Range 5+/12"
Unit Size 6 Models Fighting 6
Speed 8" Discipline 0
Special Rules -Not slowed by Difficult Terrain
-Open ground as Cover
-Evade
-1/2 dice
-Skirmish Action
Points 2
UNIT NAME Light Cavalry Firing/Range ---
Unit Size 6 Models Fighting 6
Speed 12" Discipline +1
Special Rules -Evade
-Counter Charge
Points 4
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